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Mecha aurelion sol chromas
Mecha aurelion sol chromas















Asides from base stats, we’ll also be tweaking champions like Sion, Nasus, and Veigar who have time based farming mechanics that need to be adjusted due to the pace of the mode.Īs a side note, saying "we'd like most champions to be viable" does not mean we expect every team comp to be viable. We're hoping this could also be effective on NB. We've seen on SR that a small adjustment to AD or health can result in significant power changes while not drastically changing how a champion feels to play. To avoid this, our balance strategy for individual champions will focus primarily on base stats. Even small changes to things like spell damage or cooldowns can have MASSIVE feel impacts across game modes. As an extreme example, we could buff Udyr on this map by giving him a ranged basic attack, but that's a completely different character than the one on SR. We want the mechanical skills you master on Yasuo in Nexus Blitz to transfer when you decide to play him on SR or ARAM. This is something we've been hesitant to do in the past because we feel it is dangerous to make characters feel markedly different in separate game modes. Currently we feel like a number of single target champs are a bit weak so Kalista, Ezreal, Lee Sin, Rek'Sai, Azir, and Cassiopeia will be the first set of champs with some NB-only buffs to their base stats. To this end, we plan on making champion specific balance changes as the need arises. We'd love it if you could pick whoever you want and not have to worry about your teammates feeling like they got "stuck with you." We won't be aggressively patching everyone to “perfect balance” but we will take a look at extreme balance outliers who feel overly weak or strong. We hope that most champions are able to find a place in Nexus Blitz's pool of viable picks. Today let's talk about champion balance Champion Specific Balance

MECHA AURELION SOL CHROMAS SERIES

Riot August also went into the details on champion specific balance in Nexus Blitz - Nexus Blitz Dev 8/6: Champion Specific Balance:įigured it would be useful to start a series of posts that give greater context on the changes we make to Nexus Blitz as we get closer to the live Alpha.

  • Fixed a bug where it was 400 gold cheaper than intended.
  • Q Stack multiplier:: 2.5 > 2 (same as ARAM).
  • May need to take a stronger system wide approach in the future, but we'll see how things shakeout on live. Overall feeling is that single target DPS chars are pretty weak so we're buffing up a number of them.Īlso seems like tanks are pretty strong, so nerfing down some of their late game health and resists. We're doing a number of champion specific balance changes to bring up the weaker ends of the champ pool. Riot August posted a Nexus Blitz change list for 8/6:















    Mecha aurelion sol chromas